Rinse, lather, repeat five times until the Gungeoneer has made it out alive.Īs good as this is, it definitely feels shallow when compared to Enter The Gungeon. But aside from that, a typical level has you fight enemies, enter an area where you'll find one treasure or speak with an NPC, then battle more enemies until you reach a boss, before finally getting to catch your breath at the shop if you happen to make it there. There's still the option to purchase new guns and items from Ox and Cadence by using Hegemony Credits collected in every run, and there's plenty of NPCs to rescue during your violent escape. There's actually very little exploration in Exit The Gungeon. This means you'll cycle through different guns throughout the levels which eliminates the need to find ammo. You no longer find new guns in chests as the Sorceress now enchants your weapon at the start of each run. Each Gungeoneer has their own set of levels to fight through which makes it worthwhile to play as all of them.Ī lot of the features from Enter The Gungeon have been simplified for this more bite-sized title. Having to shoot, dodge, and jump all about the screen becomes a difficult but entertaining challenge to overcome. This makes the game feel more like a vertically scrolling, 2D shmup with some platforming elements thrown in as you can now jump (which is referred to in-game as ascending or descending dodge-rolling.) Thankfully, Exit The Gungeon retains the original's excellent combat.
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